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M.A.T.E beta

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While browsing the 0x10c forums I noticed that there were numerous operating systems, but no text editors. Well I'm here to remedy this problem. I wrote a text editor called M.A.T.E (Mike's advanced text editor), it's currently in beta.
You can preview the program here.
What is M.A.T.E?: Show
Manual: Show
THINGS FOR THE NEXT RELEASE
  • Multiple page documents
  • Uppercase and lower case support
  • The ability to create documents (possibly)
I hope you enjoy my text editor. Feedback is appreciated :) !
This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/.
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Posted Feb 10, 13 · OP · Last edited Mar 4, 13 by Mobster Mike is on fire
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Well done! Here are 3 suggestions:

1. Shift uppercasing. That would be cool.
2. Color switch
3. Words do automatically swap into the next line

I know that's hard, but it would be REALLY cool!
Posted Feb 11, 13
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Looks great. But the extra command for creating symbols is unecessary.
Most current emulators just dont give the correct input. A working one enters the characters with the normal keyboard as expected.
I'll try it on my own emulator included in my D16Pascal-SDK this evening. Should work fine without using a command.
Posted Feb 11, 13
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Memnarch wrote:
Looks great. But the extra command for creating symbols is unecessary.
Most current emulators just dont give the correct input. A working one enters the characters with the normal keyboard as expected.
I'll try it on my own emulator included in my D16Pascal-SDK this evening. Should work fine without using a command.
That means all the code I've added for uppercase in my project was useless.
Posted Feb 11, 13
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NaNdummy wrote:
Well done! Here are 3 suggestions:

1. Shift uppercasing. That would be cool.
2. Color switch
3. Words do automatically swap into the next line

I know that's hard, but it would be REALLY cool!
I'll definitely add those features. The main challenge would be revising the current code but it still wouldn't be that hard.
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Posted Feb 11, 13 · OP
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Great work! There is definitely a need for a good text editor. I will study your code in detail - to perhaps 'steal' some ideas.

If you want to have a look, I implemented some time ago a simple integrated text editor for [url=http://https://github.com/orlof/dcpu-admiral]Admiral[/url] interpreter. The editor code is in edit.dasm16 file. Compilation and running instructions are in the readme. It doesn't have any fancy features, but it has a solid gap-buffer implementation.
Posted Feb 12, 13
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Looks pretty good, but can you speed up the cursor blink rate. Too easy to get lost.
Very good, anyhow.
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Pronounced: Sigh(He let out a sigh)-rand(random)-er (Killer)
Posted Feb 14, 13
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Siraander wrote:
Looks pretty good, but can you speed up the cursor blink rate. Too easy to get lost.
Very good, anyhow.

The cursor blink is a set part of the DCPU (the 7th bit of a character sets it to blink). You would have to change the emulator to change the blink.
Posted Feb 14, 13
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I added color support, but broke the save system in the process :oops: .
EDIT: That was probably for the best, I completely revised the save-system. It's more efficient now. I also added the load command.
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Posted Feb 17, 13 · OP · Last edited Feb 18, 13 by Mobster Mike is on fire
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M.A.T.E is now in Beta! http://www.dcpu-ide.com/?program=sus3zt1x
Change log:
-Added a load command
-Added color support
*Fixed a bug with the enter function
*Rewrote the save-system completely, (it's much more efficient now)
*Optimized left and right functions (turns out there's a major bug that makes the right function delete characters if used too much, I'll fix that!)
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Posted Feb 24, 13 · OP · Last edited Feb 26, 13 by Mobster Mike is on fire
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