Hey everyone! I'm sure you'll enjoy this one! This is an excerpt of the communication taking place on the IRC with Notch right now:
<mozzfly> _notch will there be a sort of ingame appstore for code for dcpu-16
<_notch> i hope so, mozzfly
<_notch> ideally people would make their own, but I think I might cheat and build one in java instead of in DCPU-16 code..
<_notch> sharing software will be quite central
<_notch> oh, and floppy disks. THats how you carry programs around
Scavenge more efficient DCPUs!
<_notch> you will be able to find more efficient DCPUs laying around in abandoned ships
<_notch> one that does 112 khz at 94% power usage, for example, might be valuable
Ship's air supply, and leaks.
<Ronald_> How are you going to handle the ships atmosphere? it seems to be impossible to check for air leaks in the ships design
<_notch> I will make it impossible to design a ship that isn't air tight. You give it a bounding volume first, then dig out rooms after
<spasm> _notch: are you planning on making smaller/larger dcpus? like a dcpu8 or something to put in drones that requires less power, but is obviously less capable?
<_notch> spasm: I'm thinking underclocking it. Set it to 10khz, and it uses 10% of the power
<_notch> or 1khz if you're only doing basic sensor stuff
Controlling Ship by DCPU
<kcj> _notch, Will the cpu be able to control the ship (thrust, direction and what not)?
<_notch> kcj: you control the engines, not the ship. The engines do push the ship around, however
<mozzfly> _notch how different will planets be. Will we have to travel so and so lightyears to get to a copy or replica of the planet
<_notch> as many planet types as I can think of
<SpacemanSpiff> and the size of the planets? realistic or exporable?
Alive star systems with young stars? Few maybe.
<gaborsz> there won't be any young stars at all? maybe 1 in a 1000?
<_notch> Maybe extremely few young stars
<_notch> but I'm aiming at an explorable number of stars in total due to most being dead
<_notch> and by "explorable", I mean maybe 100k.
Naming explored objects?
<FCatalan> will you let discoverers name the systems (within reason?)
<_notch> I don't think the game will show any planet or star names at all unless you make your computer to do
Bit flipping and radiation.
<kcj> _notch, Will cosmic rays cause random bit-flipping in the DCPU's memory?
<_notch> kcj: Yes, but only in high radiation areas
<_notch> so not realistic, where it can happen anywhere
<Baughn> _notch: Can we also have a form of passive stealth through /not/ emitting lots of energy?
<+_notch> yes baughn that's the idea
<Stushla> Will the generator run on any sort of fuel or just have a constant wattage which is consumed by components?
<+_notch> constant wattage
Power to cloak?
<Zackman94> _notch, will cloaking take up a lot of processing power? that might be a good way to limit it...
<_notch> no, but a lot of generator power
Communication and radios
<_notch> there will be radios. Several kinds. Normal ones work within your game session. Multiverse communicator arrays work across the multiverse. Hyperverse commuication arrays lets you talk to real world servers
<Ymgve> _notch: hyperverse? wouldn't that enable people to exploit real-CPU power?
<_notch> Ymgve: There's no way to stop that, and the communcation will be kind of slow
Data storage ingame
<_notch> no tape! floppies and hdds
<_notch> hard drives. 10 megs! WOW
<_notch> or whatever. Something tiny.
Ship building method
<Stushla> _notch, is building a ship going to work similiarly to GMod? i.e. objects have input/output that you connect up to things in various ways
<_notch> Sounds like a good way to do it, yes
Stuff about the financial part of 0x10c
<_ikke_> _notch: do you have any idea about monthly fees, or is that still to be considered?
<_notch> we did the math on cpus and such, and the monthly cost will be quite a lot lower than, say, wow
<_notch> there will be an initial cost to the game to discourage too many "free" accounts, but you'll get included multiverse time with that
<Mozzfly> _notch: Have you considered paying a 6month term type of thing for the players?
<Mozzfly> _notch: Instead of per month.
<_notch> mozzfly: Whatever model makes the most sense.
<_ikke_> _notch: Would you also pay fees for the alpha end beta?
<_notch> yes, ikke, just like minecraft
<kierenj> _notch - I'm interested in payment providers. I've looked around before and found the paypal API great (amazon is good for microtransactions but everyone needs an amazon account).. do you have anything marked for that?
<_notch> i have no idea about payment providers, that's up to the web team and our ceo.
<Caemyr> _notch: any range for mothly fee? like below/above 10 eu?
<_notch> Caemyr: I can't promise anything yet, but I'm aiming at below 10
<_notch> the more we can optomize the dcpu emulation, the cheaper the hosting can be as well, heh
<_notch> keep in mind all of these things can change
Thank you Notch, for your answers to the community.
Here's the full log!
Anyone else addicted to KSP 1.0 now? Thanks to you people for showing me that game, it's so darn awesome.