For those wishing not to have their souls harvested, I'm offering an opportunity for you to commit yourself to me as a way to avoid your otherwise inevitable fate. After you awaken from deep sleep, you will rendezvous with my primary vessel. Your ship will either be docked inside the vessel at a docking port of my choosing or equipped with advanced technology and used for battle, scouting, or other purposes. Ships connected to the primary vessel will provide it additional power for its extensive systems. Your ship's computers will be connected to the primary vessel's cloud-based computing matrix to augment its computational capabilities. You will be assigned living quarters in a section of the human biofuel extraction levels that have been converted for human habitation. You will not be harvested, and in return, you will assist me in locating and acquiring human souls suitable for harvesting as we cross the cosmic wasteland, leaving chaos and destruction in our wake.
Herobrine's Army is not only the largest, but also by far the most active fleet in the Multiverse.
There are always members online with which to collaborate.
And always plenty of discussions taking place on the forum.
And our chat room offers constant amusement as well as a medium for realtime collaboration with multiple members.
As we continue to grow, new chat rooms will be added to allow a separation of conversations.
If you have any questions you'd like answered prior to joining me, just ask. Those interested should express their intent to join me in a reply to this posting prior to entering your deep sleep cell. All others will have their souls harvested in due time.
In response to several questions regarding my primary vessel, here is an image of it as it appeared long ago, during its original construction. It has evolved much since that time, but the overall aesthetic experience remains similar.
At the time of its original construction, the primary vessel was 150 kilometers in diameter.
Master Herobrine... It is an honer for I, kid_from_mars to bask in your glory. I am ready to submit my time to doing your bidding. It has always been my wish to harvest the souls of people... so many people... They all deserve to suffer at the mercy of the one and only, almighty and most rightful being known as Herobrine. I shall spend my due time harvesting the souls of those who deserve it most. As well as the souls of those who have done wrong by my Master the one and only Herobrine and I, kid_from_mars.
I simply request to be let into the knowledge and allowed the ultimate opportunity of being thy master's Commandant. If this is too much too offer such a powerful being that is fine my lord. I have much to offer but you do not have to accept it. My rightfulness is of no concern to someone of your intelligence and pure and utter terror.
May the EnderDragon cry at your mercy.
Your Loyal servant and follower... kid_from_mars.
At last Herobrine awakens! For aeons the Terror slumbers, only to rise stronger and harvest the souls and bodies of all who live. None shalt survive my Master's Hunger, for nothing can oppose the will of That which now lurks out of the deep cosmic Void!
@Cryptix As DevCPU is built on the Eclipse RCP, everything eclipse-y about it isn't going to port to mobile. That said, some of the guts of DevCPU (emulater, assembler, etc.) could be lifted and used in a mobile app.
Plus, there are a bunch of additional things that you don't have to use, but I've added, like material types and all of the FPS/blaster/robot pig stuff (which was inspired by Notch's 0x10c Multiplayer Test).
I even recreated his pulsing highlight shader. Everything is written from scratch in different languages (C#/Unity + Cg/ShaderLab instead of Java + GLSL) without consulting Notch's code, so I could honor my word to Notch.
That is the room editor... It has identical controls, room file format, hardware, snapping, grid size, corner toggling combinations, etc. as Notch's Room Editor, without actually using any of his code (which he asked me not to release).
Currently in the process of refactoring my 2D 0x10c remake from six months back in Unity, is anybody at all interested in seeing the current build or should I wait until I can get something like a DCPU working in-game?