Even amidst all the carnage that is Minecon, Notch has managed to find time to do an interview with PCGamer. The interview, spanning three pages, contained many different topics ranging from 0x10c to the Oculus Rift.
Notch first started off by elaborating on the art style of the game. He confirmed that 0x10c would indeed be making use of textures rather than flat colors, and that the current look of the game is not quite finalized and will be undergoing tweaks.
Concerning other portions of the development status, he laid down the law with a "when it's ready" type of timeline for a potential alpha release. He did confirm that the infrastructure for multiplayer was fairly well developed. This means future testing of multiplayer components should be a quicker process for 0x10c than it was for Minecraft, which did not receive multiplayer as early in its development.
Notch also spoke to great lengths about the types of customization he's looking to have in the title, but I can't do the amount of content justice in this brief article. In a nutshell, 0x10c looks to be heading towards a great release for players that love emergent content and player driven customization.
Monetarily, Notch also mentioned quite a few points concerning possible pay options and subscription fees for 0x10c. The option for free-to-play is still on the table if players demand it, he explained, but Notch has historically been an opponent to the F2P model on moral grounds (For those that don't know - the F2P model tends to cost more money for the average player than even a regular premium subscription).
There was also some talk about the community. The general tone of this discussion seemed to hint that Notch is not only aware, but quite fond of the large, dedicated fan base that is eagerly awaiting 0x10c's alpha, beta, and eventual release. He also acknowledges the incredible creativity of his fans, and expresses an interest in empowering 0x10c players with a myriad of tools to make their experience unique.
Concerning comparisons between 0x10c and Minecraft, Notch shot many commonly brought-up ideas down, including having Minecraft's mining element in 0x10c. He did express that he wants mining or resource gathering to be a part of the title, but not in a block-by-block aspect (Both for technical limitations and originality's sake).
Finally, he talked a bit about Kickstarter and crowdfunding projects in general. Among the topics in the third page were the titles he's personally backed on Kickstarter, and his excitement for the Oculus Rift. For those of you that don't know, the Rift will be one of the (If not THE) most advanced consumer Virtual Reality headsets to ever be released on the market. Notch also promised (No take backs, Notch!) that 0x10c will fully support the device for heightened immersion. I don't know about you guys, but I'll be psyched to fly with VR headgear and a flight stick.
Finally, Notch lightly speculated on the doomsday topics of quantum computer-powered security breaching, Microsoft and Linux's futures, and PC master race versus consoles.
As noted above, there's a whopping three pages of conversation in this article interview. I highly recommend that you read it if you're at all interested in any of the topics mentioned.
What do you think about this interview? Does it make you even more excited for 0x10c? Let us know in the comments below! Also, please feel free to PM me if you ever have news tips - we try to keep a close eye on things, but we do appreciate feedback from the community.